Draugr | |
|
Well, some people want to gain every advantage they can, including by paying for it. But some people dont want to feel like they've bought their way to success and therefore dont want to see any ingame advantage from contributing whatsoever.
You seem to be making this a "give support function alot of value for the money, the more value, the better". Well, value for whom? Adding ingame advantage encourages those who wants to buy success and discourages those who really dont want to feel that's what they've done. Are you still convinced adding ingame advantages is really to add value to supporting?
Depending on which group is bigger, it may increase profit or backfire and decrease it. In the end, its a policy decision. Im glad Im not the one who has to make that judgment
I believe more flavour will be added later on. Just be patient and let them program it, we cant get everything at once. |
|
|
kerstman | |
|
So what is being done with this suggestion by the teamhb creators? Are you keeping to your statement or are you (possibly) willing to create a much better overview for non-paying managers and thus improving the game?
If there will be no answer, I will keep you pestering by repeating my point
Spam is knowledge |
|
|
[THB] Admin | |
|
In THB there is the same policy as in the Grid Iron.
No in-game advantages and fairness for all. No one is beyond rules in THB (or GI). It is normal that supporters (who make this game possible for all users) get some benefits ("cookies" for more comfortable play. Non supporters has to do a little more work with spread sheets and monitoring of the players. At the end of the line, supporter account costs a couple of beers or a pizza for whole year of playing. This is freely up to user.
And that's it from us about this topic. |
|
|
kerstman | |
|
Ofcouse it did. Spam always works to gain knowledge. The one disadvantage is that knowledge sometimes can be silly. (O boy, gotta mark my words there).
Greetings,
Kerstman |
|
|
|