Suggest for training result.
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Posted on 2009-10-19 21:34:26   
PStimpel
Posts: 0
UKG66 wrote:


No, but you wouldn't either if you weren't a supporter.
And no, we don't get a PM each week after training with "all progress of the training session". You get a PM telling you XY went from 3 to 4.
This way you could have a supporter feature of getting a PM each day telling you "it's Monday/Tuesday/Wednesday... today".

EDIT: forgot to answer your question, sorry. A helpful training report could include all actual skill increases, XY raised 0.10 here 0.04 there... Your team is now 87 in dribbling etc.
Of course I can see that too if I look. I'm not even lazy to look.
But I was talking about the usefulness of getting a message that basically does not tell you anything. Especially that it doesn't tell you anything beyond what you could see even if you were non supporter. Get the point???



The part above the EDIT: no, I dont get it, could be due limited english

For the edit: Can only speak for myself, and did never need to know the exact progress. Much more important for me: which player can hit a new level, since I know that the engine does only take the plain skill into account, not the decimals (=training details)

And I find this message useful, it saves me some time to walk through my roster and check the real progress. IMO it was a good decision to put this training details feature into supporter features. This makes it worth to spend money

Posted on 2009-10-19 21:39:12   
UKG66
Posts: 0
Fair enough.
I'm not doing this for the fun of argument actually
It's always nice to see what other people think, thanks, Peter.

Posted on 2009-10-19 21:53:26   
PStimpel
Posts: 0
UKG66 wrote:

Fair enough.
I'm not doing this for the fun of argument actually
It's always nice to see what other people think, thanks, Peter.



Haha, I like to discuss, really!


Posted on 2009-10-20 0:29:41   
bucho74
Posts: 50
My suggest was intended only to show clearly what is growing up... actually, both supporter and non supporter player, can view in the spreadsheet a lot of player with a lot o parameter.
An example, actually i have only a player that raise up a parameter to 6, and is simple remember it... but in the next week will be difficult rememebr who grow up 2 to 3, 4 to 5, 1 to 2...
I'm asking for simple color different representation, and only for this week... for example this week a player gain 1 point level in speed, so color this value in green... in this way i know that for next speed level i must wait some week, so i can decide to training another skiil, or even i can decide to continue spped training... in the next week, if this skill is not improved, so the color will be agai normal color (black or blue).
Thanks to all and sorry for my poor english.
Marco.

Posted on 2009-10-20 9:19:44   
kerstman
Posts: 0
bucho74 wrote:

My suggest was intended only to show clearly what is growing up... actually, both supporter and non supporter player, can view in the spreadsheet a lot of player with a lot o parameter.
An example, actually i have only a player that raise up a parameter to 6, and is simple remember it... but in the next week will be difficult rememebr who grow up 2 to 3, 4 to 5, 1 to 2...
I'm asking for simple color different representation, and only for this week... for example this week a player gain 1 point level in speed, so color this value in green... in this way i know that for next speed level i must wait some week, so i can decide to training another skiil, or even i can decide to continue spped training... in the next week, if this skill is not improved, so the color will be agai normal color (black or blue).
Thanks to all and sorry for my poor english.
Marco.



I totally agree with this one! Please improve the overview.

Greetings

Kerstman

Posted on 2009-10-20 14:38:49   
pepguardiola
Posts: 1393
i also agree that this is good

Posted on 2009-10-20 14:55:34   
Draugr
Posts: 712
I think I read somewhere that the intention was to not give supporters any direct ingame advantage, only make playing more convenient, enrich the experience and so on.

This is also stated in the game rules

"The supporter account does not give you any extra rights (this includes breaking the rules!) or any direct in-game advantages."

They have done a very good job sticking to this, there are no paid for extra matches yielding income or the like. However, the training report is the one exception. Visible training reports give a distinct ingame advantage that cannot be offset with extra effort.

For example, like you suggested above, you can make skills go just above the cap before a match. Effectively this will mean your team plays with several skillpoints more than your opponents in a match due to being a supporter. Can only partially be offset by effort.

When selling players, one can sell them with the attributes being just above the cap everywhere, essentially making the player look alot better than he is, and thus making more cash than someone who deosnt have this knowledge. With extensive monitoring this can be partially compensated, but not completely since you only know when a crossing occur, not by how much margin and you dont know WHEN it will occur before it does.

Furthermore, although this will not matter for a while yet, you can't see when a skill cap. Skills with random caps are thus not known by a player without supporter account until he would be able to conclude mathematically he would have gained a skill point if it wasnt capped. This will happen after a fair bit more than a hundred ppc have been lost.

Ofcourse, its not for me to decide what policy they want to have regarding ingame benefits so this is entirely their decision. This is a distinct advantage but not one which will make all sponsors end up on top of the non-sponsers, and if they want to keep it that way, power to them.

Personally, I feel extensive displayable information about past triumphs should be a supporter thing. Adds alot of flavour without giving any advantage regarding future games. But perhaps the stored old match information would be too big?

Posted on 2009-10-22 12:10:40   
Oddball
Posts: 0
disagree. if this was to happen things like fitness caps would be too noticable and negate the feature supporters have on seeing caps.

dont like not seeing things. support! its not a massive amount for the year and u help support new features in the future.

all that want more are the non supporters, which i understand. i didnt like not having the features i have on GI so if i stay or not it was worth the small cost.

Posted on 2009-10-22 13:43:05   
kerstman
Posts: 0
Yeah, but some of us are poor students or little children of 13 years old. In my opinion you shouldn't give non-paying managers a lack of overview. And there are still a LOT of features only limited to supporters when you make this function usable for all managers.

And again: see www.handballmania.tk (This is a mutch better game, but it has one enormous donwside compared to handballmania and that is the lack of training overview.)

Posted on 2009-10-22 13:57:29   
PStimpel
Posts: 0
Oddball wrote:

disagree. if this was to happen things like fitness caps would be too noticable and negate the feature supporters have on seeing caps.

dont like not seeing things. support! its not a massive amount for the year and u help support new features in the future.

all that want more are the non supporters, which i understand. i didnt like not having the features i have on GI so if i stay or not it was worth the small cost.



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