nolife | |
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Well, as we all know the skills are distributed between 1 and 20 where they are affect by the talent of the player...
I've been searching in the FAQ and I didn't find what are the different levels of mood players. I think it should be done a appendix with the denominations of the different levels in the game. Example:
Category: Possible levels
Players abilities: 1 to 20 (20 is the best)
Rating: 1 to 5?
Experience: 1 to 5?
Talent: 1 to 5?
Team Chemistry: 1 to 5?
And Under Pressure: this is the one that it's not very well explained.. It goes from where to where?
(did anyone understood my question/suggestion?) |
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Sffc95 | |
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Under pressure is a mental status.
If you were told to "make a wooden chair" or die.
If you under pressure are weak, then you'll built a bad chair, if you are strong you'll build a great chair.
(consider this as making a chair is as simple as saying "hi" |
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nolife | |
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but what i want to know, and i think everyone wants to know is what is the worst and the best mood of "under pressure"
Like in skills you know that 1 is worst and 20 is best. I want to know the order of if |
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Sffc95 | |
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Extremly nrvous is the worst
Ice cold is the best |
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nolife | |
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thank you and what about the rest? you gave me the minimum and the maximum...
extremely nervous < ... < etc < ... < ice cold |
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Sffc95 | |
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nolife | |
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That's why it should be explicit in the FAQ. That's the reason of this topic (waiting for Admin feedback) |
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Oddball | |
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ah but does it change with experience and age?! it should as the players become less rookie and more vet. |
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Sffc95 | |
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That I really don't know... But it should, according to experience |
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AncientGreco | |
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Looking to my roster i have:
Ice Cold
A Bit Nervous
Very Nervous
Based on the wording, i think "Ice Cold" is the "best" - "Very Nervous" the "worst" attribute to have.
How does this attribute effect the player - just read the FAQ:
3. What is “Under Pressure” and what does it do?
Under pressure shows the players mental state when the going gets tough. It is taken into account for the last 10 minutes of regular games and for the duration of the whole game in international or regional cup final games. |
So - in nearly i would say 95% of the games, it affects only the last 10 Minutes. For sure: having a team full of very nervous players is an disadvantage maybe - but as long the players build is so good, to overmatch the opponent for the first 50 Minutes of the game, i will let them play.
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