IMPORTANT - further development of TeamHB | Read carefully & Discuss
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Posted on 2013-05-24 14:19:28   
Tarzan
Posts: 2225
Joined: 2012-10-01
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I think like Pep Guardiola user, it is necessary to keep the game suporter and if it costs people pay suporter still be collected donations least as many users exijen much but contribute nothing to the growth of games.

My suggestions are:

-Clearer players skills regarding their position.
-Create independent leagues for youth
-A comparator transfers to avoid undue fraudulent purchases or expulsions by admins.
-That every country in the game with a number of users have less than 200 free suporter options (This would make these countries grow much compared to the number of users)
-Of course the price decrease would be a very important factor to win suporters

P.D.In time I can think of these suggestions but surely I think some more ... Good luck and thanks for trying to keep alive the game.

Posted on 2013-05-24 14:36:51   
Svecberg
Posts: 10187
Joined: 2010-06-08
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Hallo,
pay should could from a mobile phone. Available for all. When it is in other games... why not here?

Attracting managers:
1a) one extra match
1b) tournament (match per week) (for paying managers)
2) see skills of players in your youth (for paying managers)


Posted on 2013-05-24 14:37:26   
[THB] Admin
Posts: 936
Chrill wrote:

Every successful online game require incitements from the developers to involve the community. It's seldom about graphics and nice extra additional features that make people pay in the long run, people will continue paying if they feel the developers are as invested in the project as the players. For example regular updates, bug fixes etc.

...


You are supporting the game in any case it seems, so first thanks for that.

You missed the point though. I mentioned above that after we reviewed the THB situation we came to the conclusion that no amount of admin involvement, updates and bug fixes didn't help in boosting supporter numbers. You have to realize that from day 1 when this game was released, practically all extra work was on our expense. As I said, THB never earned much more than server costs (if at all, bar few good months). So, I'm sorry, but we don't believe that upgrades and bug-fixes are the key (in this situation).

As I said, even now, we are working on THB on our own expense. Any company with only money in mind would shelve this project a long time ago, trust me. But there is only so much that you can do for free. We have to agree on that, I suppose.

We brain-stormed and thought at first that maybe the supporter is too expensive, but when we check other online games, it's actually quite cheap. So it's quite a mystery, this one


Posted on 2013-05-24 14:48:57   
Svecberg
Posts: 10187
Joined: 2010-06-08
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Administrator wrote:

Chrill wrote:

Every successful online game require incitements from the developers to involve the community. It's seldom about graphics and nice extra additional features that make people pay in the long run, people will continue paying if they feel the developers are as invested in the project as the players. For example regular updates, bug fixes etc.

...


You are supporting the game in any case it seems, so first thanks for that.

You missed the point though. I mentioned above that after we reviewed the THB situation we came to the conclusion that no amount of admin involvement, updates and bug fixes didn't help in boosting supporter numbers. You have to realize that from day 1 when this game was released, practically all extra work was on our expense. As I said, THB never earned much more than server costs (if at all, bar few good months). So, I'm sorry, but we don't believe that upgrades and bug-fixes are the key (in this situation).

As I said, even now, we are working on THB on our own expense. Any company with only money in mind would shelve this project a long time ago, trust me. But there is only so much that you can do for free. We have to agree on that, I suppose.

We brain-stormed and thought at first that maybe the supporter is too expensive, but when we check other online games, it's actually quite cheap. So it's quite a mystery, this one


many people will find weekly boredom. Pay for it money is not

Posted on 2013-05-24 14:52:40   
ZenekKonevka
Posts: 171
Hi admin, write me a private message and I give you a link to another project who now starting create a new sport: handball. You can create an account and look how to make a successful game which brings a lot of money. For beta version a lot of people payed (30 credits = 3 euro) and they could have a team only 5 days earlier than another users, they don't payd.
Now they make auctions for better starting position in full version and the people pay 5-70 euro for one place.

You can see a table for bids, and its only first league. 10 credits = 1 euro.

https://docs.google.com/spreadsheet/ccc?key=0AkNR8fzyhy44dDRkazBuVHdNWE1jOGFmRFQ0NUp0elE#gid=0

Yesterday was auction for 2 level leagues, f.e only in Poland 42 places (in 3 groupes) cost between 4 and 9 euro, together 240 euro, only in one country.

Today ends bids for 3 level leagues, and tomorrow for 4 level leagues.

They earn a few thousands euro only for give people better start position.

I don't want those auctions in teamHB, I only want let you see a handball game which earn a lot of money before start and maybe give you new ideas what change in teamHB.

And IMO teamHB is better game with much better, logic engine and tactics creator.

And why people choise another game with lottery engine ? You can see self

Posted on 2013-05-24 16:31:32   
River Black
Posts: 59
Joined: 2012-09-18
Offline
1.graphics is a major problem here
2.i can't watch a match without getting myself upset.why?strange things happen,I know there's not a problem in report but we just can't see a live match with score 3-0 in minute 5 and in the report that never happen.
so make a watchable match
3.chat is very important between the managers in the time of the match
so if managers could watch a game live they'll need to chat between them
4.at least 4 matches per week(championship,friendlies,leagues between players(friendly leagues organized by managers but with your support for tables and showing scores and everything),cups).
5.player history with medals or trophies for winning the best player on every individual position,best goalscorer,etc...maybe players should have grades from 1 to 10 and should get those from every championship match and make a total rating and the best total should win a medal
6.and so make advantages for those who pay for but not force everybody to pay,many managers would pay just for have advantages but not if everybody has it,that's for sure,and others won't be happy to pay and will leave
more to come...
Last edited on 2013-05-24 at 16:40

Posted on 2013-05-24 16:38:50   
pumuckl
Posts: 258
Just a basic advice, admins...you are running a business, so check your numbers.

Back in February 12 you had a base of 3058 users, 237 of them paying for the supporter account. Mid of May 13 you had 1911 users, 174 of them paying for support your game.

You should ask yourself if you just disappointed your users already.

Probably today you are talking with the few that can deal with the game as it is. You should have asked these 3000 users 15 months ago what to do to keep them. And keeping them is the first step - obviously.

It is not that hard to see what the people expect.

Check the numbers of Grid-Iron (drop of 1200 users during the same period, drop of 250 supporters), especially these of the last 4 weeks after you made change for the better (you won 200+ users)...

no, not talking about this what you call design (yes, dislike it)...talking about the style of communication. This, and only this is the key for satisfaction, for users being happy when joining the site, finally for people paying to you.

Yep, this is a hard way to fix this, especially since you are known in the past for...being less experienced in communication. But you show that there are skills in your team to do that. Just do it.

Then come back in 6 months to show you did improve, and users might spent money on the game. You are asking to give you Credit, paying for changes in advance...sounds wrong somehow.

Posted on 2013-05-24 16:48:06   
pumuckl
Posts: 258
Just have to add: giving it away for free in exchange for donations is probably the worst thing you can do. There are many many users out there not willing to pay for anything. With having supporter options you give a small reward to those supporting you, and they deserve it really.

Posted on 2013-05-24 16:59:15   
cristyano
Posts: 3376
I´m agree with Pep and Chrill .
I´m supporter of this game since the beginning and YES , we need more stats ( best GK , list of best scorers and so ..player history and so.. )
In my opinion , it´s ok to pay for supporter .. but if you pay you need to see that the game improve and the admins are working for updates .
There was only a few updates since the game has start .
Do you forget about this :

28.09.2009 14:26:46

[THB] Admin
Posts: 716

This is the approved suggestions sticky. If your suggestion is already here then don't post it again

1.) Colored box for yellow and red cards + (orange) for suspensions
2.) Visible "current" score in the match text -> Goal! (5-3)
3.) Different shorts & shirts designs for supporters
4.) New arena types
5.) Team and player history
6.) Change the lineup selection (see thread 2107)
7.) NT spreadsheet
8.) Psychologist (improves under pressure)
9.) Add physical advantages/disadvantages to size (t2175,p3)
10.) New options for kits - different colours of pants & shirt and different types
11.) List of best scorers and best goalkeepers per league
12.) Add missed shots (going behind the goal line) & hitting post or bar
13.) Give defenders more chance to catch the ball after a GK defence
14.) Make older news accessible
15.) Players History - stats
16.) Players History - teams
17.) Display the number of votes a NT candidate got

Please note: The order of these suggestion is random. When and if we choose to implement them is up to us.

It was almous 4 years agooo !!!! WTH..
Think about it...

Posted on 2013-05-24 17:00:18   
Tarzan
Posts: 2225
Joined: 2012-10-01
Offline
Besides that I totally agree with everything exposed by Pumucky I would add, the reason many of those who were paying before the suporter now we've stopped paying?? ...
For example, I am one of those who since the beginning of the game paid the suporter to help the game for a month and I stopped to see the passivity that have managers with users...

Besides that I totally agree with everything exposed by Pumucky I would add, the reason many of those who were paying before the suporter now we've stopped paying?? ...
For example, I am one of those who since the beginning of the game paid the suporter to help the game for a month and I stopped to see the passivity that have managers with users ...

You have not stopped to think about the global crisis we have and have not been able to lower the price of suporter ... is more, think a bit if not better keep 3,000 users, providing 10 € before 100 users contribute € 30 ...
3,000 X 10 = 30,000 (and growing the game)
100 X 30 = 3,000 (and decreasing the game)
Forum index >> TeamHB discussions >> IMPORTANT - further development of TeamHB | Read carefully & Discuss Goto page : 1, 2, 3 ... 18, 19, 20