PStimpel | |
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Administrator wrote:
icsulescu wrote:
Are there important in defence? For example: can I Play with a right-handed player as OL? | It doesn't matter if a player is right or left handed when in defence |
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Last edited on 2009-09-22 at 23:09 |
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PStimpel | |
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Administrator wrote:
raduccio wrote:
can a player's work ethics& under pressure change in time or are these traits permanent? | Work ethic and under pressure can't be changed - they are permanent |
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PStimpel | |
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Administrator wrote:
I don't get one thing, when you buy your arena, number of seats on it changes or is it the same ?
The same goes with upgrades. | When you buy the arena or upgrade it, the number of seats stay as they are. The number of seats only changes when you upgrade them |
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Will85 | |
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Administrator wrote:
PStimpel wrote:
paopao wrote:
hey, i just installed the script and works. a little weird your decision to put stamina as useful at GK |
Pls note: it is to early for exact assumptions (what a combination of words)
| I can officially state that a GK (at least with this engine) doesn't use stamina |
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Supermeek | |
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Administrator wrote:
A player needs to play at least 20 minutes to get experience, rating and team chemistry.
- A player gets 1 point of TC for every game he plays.
- He gets 1 point of rating for playing friendlies and 1-2 points of rating for other games.
- He gets 1 point of exp for playing a friendly, 2-3 points for playing regional league and cup games, 4-6 exp for playing League of Champions and 10 - 14 for playing in the League of Champions final.
Experience goes up to 500, rating to 100 and team chemistry to 20
Edit: Rating is also limited by players talent |
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dioneanu | |
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giax00 wrote:
In which way the engine choses the number of actions per team? In my match, i made half the actions of my opponent..
besides, there is some values to establish which team will catch the ball after the goalkeeper saved the goal? |
Administrator wrote:
There is no pre-defined number of actions in THB. Each attack is calculated (check the FAQ / Match tactics / formations for a rough description on what is happening in engine), and each attack takes a certain amount of time. Also, as in real handball, one team can have several actions one after another (defensive fouls then restarts from 9m, gk saves but attack gets the deflected ball again, etc...).
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Administrator wrote:
giax00 wrote:
allright....and what about the team picking up the ball after the goalkeeper saved the goal? which values are involved? or is it random? | Skills are involved plus some random |
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PStimpel | |
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Administrator wrote:
At the moment all players are pee-wees (undeveloped) so the penalty for playing (shooting) right handed player on the right wing isn't so obvious. When all players (including goalie) will be developed, then will be important to play with left handed wingman on the right wing and with right handed one on the left side.
Penalty for playing with the "wrong hand" for Right and Left Backs (the same concept as for wings) is much smaller because Backs are shooting from the distance and have much more wider angel to the goal. Wings are "flying in" almost from dead angle and need to shoot with opposite hand from the side they are playing on to wider the shooting angle. |
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